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Ruins of the future - UE4

Hello everyone, I wanted to share with you this personal project I´ve done. The truth is that I am very happy with the result. Ruins of the future began with the motivation that it was a challenge but due to the lack of time and the amount of mistakes I made at the beginning, I did not reach the deadline, so I promised to finish it.

I have learned a lot doing it and I have thanks Ana Belén Hernandez, who helped me with the lighting when he could and Juanlu Pinto that give to me a lot of wise advices about composition and enviroments. (Both links at the end)

Also I have to thanks everyone who has helped me with their feedback and advices, without you this environment would not be a quarter of what it is.

The biggest difficulty I had in this enviroment, it was, that it was the first in my life and I have made many mistakes, but from all of them I have learned something.

I hope you like this little area of a cyberpunk future.

Comments, critiques are always appreciated and take care !

Ana Belén Hernández -- https://www.artstation.com/anahertor

Juanlu Pinto -- https://www.artstation.com/juan_pinto

Raining Vertex Paint Material

Some Props with simple textures.

Some Props with simple textures.

All the Building Meshes I used

All the Building Meshes I used

Floor Material done in Designer

Floor Material done in Designer

Hologram Unreal Material

Hologram Unreal Material

Raining Vertex Paint Material

Raining Vertex Paint Material

My main references

My main references